jump kiddo, jump
jump kiddo, jump
I don’t really play video games but it’s cool that Rollercoaster Tycoon lets you do this:
phonograph button spit up, scoop it up and put it on my ice cream
Authorities say the 7-year-old boy’s only form of communication was “chirping” after spending his life in a bird cage-filled apartment with a mother who treated him like one of her pets, Pravda reported.
…
“When you start talking to him, he chirps,” Volskaya said.
Volskaya also said when the boy becomes frustrated by being unable to communicate with authorities using bird-talk, he waves his arms as if they were wings.
The boy’s mother has given him over to authorities, who have reportedly placed him in an asylum.
Historically, insane asylums began as leprosariums in the middle ages. Then when leprosy was cured they were repurposed as loony bins. So, people think the boy is crazy, I can understand that. But do the birds in the ‘aviary’ think he is crazy?
Check out the “little angels” section on this guy’s site. Really amazing work.

I thought these were good questions raised by a poll on AdAge.
BACKGROUND: Ad industry creatives apparently have a crush on Obama, with many launching high-quality pro bono work onto the web and elsewhere. While these individual efforts don’t involve overall agencies, what happens when an agency head signs up for a campaign? Taxi, New York, President John Berg says execs should turn down political work as it puts employees in a tough spot.
a super-secret advertising research project in Australia has set up a test facility with mock living rooms where 3,000 people have been closely monitored as they are exposed to radically new kinds of TV commercials
via | AdAge
haha this is such a cool design

From the wired post:
… we want people who walk by the doors to hear the nostalgic sound, “hadouken!”, and say, ‘Did I just hear a Hadouken? I want to check that out.’”
…
… Seeing the cartoonish cel-shaded visuals in still screens is one thing, but watching them move is quite another. I observed, standing there, that they looked like the illustrations in the classic Super Nintendo instruction manuals come to life. As it turned out, this was exactly Ono’s goal.
“Capcom has a history of great artists, and the paintings we have for the characters are really compelling. What we wanted to see if we could do with this was make a game that looked like those paintings, moving before your eyes,” says Ono.
That’s so cool to me. I love the illustrations in those instruction manuals. Capcom HAS always had amazing artists. All of those Capcom / Squaresoft team-ups had outstanding illustrators making the art for them.
Anyway, yay. Looks good! Nice one, Capcom. That’s a huge Hadouken right in your competitors’ faces.
via | wired blog
# mysterious room, originally uploaded by dRopped sUgar.
this IS a mysterious room. the ‘unfinished’ style of illustration adds to the intrigue …
http://sirehdancengkeh.com/?p=385
i know i moved toward it in the design of this blog. yeah well, i’m an idiot.
this guy has a compelling presentation on where the web 2.0 look went off the deep end.